That said, however, the success of Guild Wars and WoW strongly suggests that most gamers want powers to be balanced across levels and aren't particularly interested in out-of-combat roleplaying experiences. And from that perspective, one can hardly blame WotC for seeking to attract these gamers in order to increase D&D's market share, which ultimately provides spillover benefits to all of us in the form of more products.
Will longtime gamers miss some of the iconic-yet-unbalanced elements as they fade into oblivion? Sure -- I know I do. Did the designers go a bit too far with their standardization and lose some of the "feel" that makes D&D classes special? Yes, they probably did, especially with respect to previously flavorful classes like the wizard and the cleric -- though this has to be weighed against the clear flavor increases afforded to the fighter. But on the whole, the designers have done a reasonable job addressing 3e's acknowledged shortcomings while updating the game to be more suitable for today's audiences. And on the role-playing, let's face it -- that's something that can be done with any edition, as long as the players and DM are willing...
